WHY HINRU · FOOTBALL MANAGER
Your club.
Your ideas.
Your backroom.
Build tactics. Talk through reports. Plan the window.
Hinru is an AI companion for Football Manager that makes your backroom part of the experience, with staff perspectives on squad planning, tactics, recruitment and youth development.
Persistent memory lets your staff draw on the plans, decisions, reasoning and results you share throughout your save, season after season.
You’re the manager. Just ask your backroom.
What are we working on, boss?
Bring your squad, screenshots and ideas. Work through the next call with your staff.
A promising intake. What does it change?
Assess the prospects alongside the squad you’re building. This report weighs their potential against the senior recruitment needs that still have to be met.
“Do not sell or release senior players because of this intake.”
Where did the shape break down?
The 0–4 defeat report looks beyond possession to the exposed flanks, disconnected attacks and changes needed for the next match.
“The compact idea was right, but the Christmas Tree removed too much width and transition connection.”
What changed, and what still needs work?
Your staff can build on what happened before. In this 4–0 win with ten men, the report refers back to the earlier defeat, identifies better defensive protection and asks what still needs work.
“The centre was protected better than against Kingsford.”
What worked, and what should we keep?
A 3–0 win shows what the shape gets right: central control and chances close to goal. The report also explains why the scoreline doesn’t tell the whole defensive story.
“We did not need to choose between possession control and quick attacks.”
Bring in your save with Hinru’s save reader (FM26 & soon FM27). You can also add screenshots or details from tools you already use.
Who are we talking to?
Talk tactics with your Assistant Coach, weigh up a signing with your Chief Scout, or bring your backroom together in the Conference Room. Question a recommendation and work through the options. You make the call.
- Technical Director
- The squad you’re building across seasons.
- General Manager
- The budget, wages and contracts behind the plans.
- Chief Scout
- The targets and the job you need them to do.
- Performance Analyst
- The opposition, the patterns and the performances.
- Assistant Coach
- The tactic, team selection and matchday.
- Youth Lead
- The prospects, loans and path to the first team.